

The amount of happiness gained via bonuses relative to the cost of a raise is actually much more cost efficient. This choice stemmed more from ignorance of the mechanics than anything, however it turned out that I was actually on to something. The funny thing is, in the early levels of Tavern Tycoon I actually favored using bonuses over raises to keep my staff happy. Lesson Learned: Early on use Bonuses Over Raises Regardless, it is best to just finalize the layout up front and avoid the problem all together. This happened to me on the previous level as well, and I was eventually able to recover the belongings by dropping down new shelves, but I am still unclear on how that mechanic works. The reason being that whenever you delete a storage shelf with someone’s belongings on it, the belongings disappear into the ether and you start losing reputation as a result of it.

This ended up being a fairly minor issue, but in general you should avoid modifying a storage room if possible. At this point if I am going to continue playing the game I am going to need to kick things up a notch… Lesson Learned: Try to avoid modifying your storage While a different approach to level design may have made the final stage more challenging, the larger issue is that I’ve simply graduated past the normal difficulty. Instead, the only wrinkle is that tavern goers like to spend more money. Something like a new natural disaster(dragon attack!?) or maybe a new patron class that very likely to cause trouble. Granted my knowledge of this game has expanded tremendously over the course of the last few weeks, but I was hoping there would be an interesting wrinkle I would have to deal with to really test my knowledge. Honestly I was expecting a bit more of a challenge in this level. There is lots of space, no need to expand, and tavern walls to deal with. Other than some initial difficulty finding the tavern sign before the recording, it was a pretty straightforward process setting up the tavern. Your journey, as the tavern's keep, begins now.We are finally here! The Dragon’s Hangover is ours to manage, and the level has some fairly favorable conditions to boot. Manage your tavern and be the host that all adventurers admire. Some will seek drinks and food while some might seek the warmth of a bed. Your job is to run the tavern - Dragon's Hangover. They tell tales of their adventures, transforming cotton tails to horrendous beasts, morphing storms to witchery! All the danger relived in safety because at the end of the day, the warmth still burns in the fireplace. What better way to relive the life than to run a tavern? Travellers and adventurers from all kingdoms, far and wide come aspiring for fame and glory.

They miss the dangers and wish they were young again. They have obligations and duties but most of all, the retired life is boring and redundant. Where? In the very taverns that are bustling with legends and the young at heart.Īfter years of roaming free, slaying evil and merrymaking in halls of drink, everyone takes an arrow to the knee. They listen of course, to the very far fetched stories that are passed down from mouth to mouth. But, what happens after the story? Where does the hero go after slaying the dragon, rescuing the damsel and freeing the people from an untold terror? No one really knows what happens to the old and retired soldiers. Every warrior is remembered, his stories spreading like a magician’s flame. By word, by book, the tales of the brave and mighty are told in reverie.
