


No, it's not any forced stealth sections - there's a couple of minor puzzles that required eluding detection, but it's scarcely as bad as Dreamfall, and I actually got a jokey "I Thought There Wouldn't Be Stealth!" achievement for messing one of them up too often - it's the fact that each chapter of the game involved a giant confusing hub to run around in with only a handful of hotspots scattered across them that were required to solve the puzzles. There's also the second issue I have with the game, and this is something they opted to carry over from Dreamfall. This is played up in game too: Kian and Zoe are always constantly questioning the decisions they made, as they both continue to adjust to their new lives and the tragedies that seems to follow them both.
#Dreamfall chapters queenie gift series#
With these tweaks it almost feels like the "big decision" format was begrudgingly forced upon the developers and they've tried to find ways to make it as painless as possible for all the series fans who are now constantly stressed that they've made the wrong choice for that character or cancelled a potentially exciting side-story or killed off a beloved ancillary character. The other thing is that the game almost explicitly tells you at the end of the chapter what may result as a consequence of your choices - whether it regards your relationship to another character, to the fate of someone else, to possibly even the way the game will eventually conclude. It may make a tough decision easier to handle if you know which way the vox populi took it, but it could also lend credence to the idea that one choice might lead to something catastrophic, and the ratio of decisions could be weighted by those on a subsequent playthrough who already know what will happen if a certain course of action is chosen. The first, and the one that perhaps almost defeats the purpose of this feature, is that the player can actually see how the player base has voted before they've made the choice themselves. To continue yesterday's point about how any adventure game made in the episodic format seems obligated to throw in momentous decisions of which you cannot possibly predict the result, an ubiquitous aspect I already don't much care for in modern adventure games, Dreamfall Chapters adds its own curious and not necessarily beneficial variations to this format.
#Dreamfall chapters queenie gift update#
Mento's May Mastery '16: Day Nineteen: Dreamfall ChaptersĪs promised, today's update on Red Thread Games's Dreamfall Chapters will largely be comprised of very spoilery episode recaps and how I've tackled the big decisions so far.īefore then, though, I'd like to expand on the various reasons why I continue to be dissatisfied with the game.
